Likes

Lunes, Setyembre 30, 2013

Outcast (1999)


Developer: Appeal
Publisher: Infogrames



According to pc.gamespy.com

Outcast was a game that a lot of people overlooked, but that was probably due more to technical requirements than content. A beautiful, open-world adventure game where the player takes hero Cutter Slade through an alien landscape, its voxel-based graphics engine didn't use 3D cards at all, and required computers with specs beyond what most people had at the time. Still, for those lucky enough to snag it at release -- or when it inevitably ended up in bargain bins -- it became a treasure. The story is epic, the music (performed by the Moscow Symphony Orchestra and Choir) is stirring, and the A.I. was some of the best of the era. And while Outcast's release didn't exactly have the same long-lasting impact as some of the other games on this list, it is -- without a doubt -- one of the best PC adventure games ever made.




CHEAT CODES

Outcast Modification Cheats (hack)

NOTE: This cheat code requires you to screw around with some sensitive stuff. Don't mess with anything other than what the it says to. You can mess up your game if you do.
These cheat codes will allow you to change the speed of your guns' bullets, damage, and the ammount of bullets in each box of ammo. You can also make Cutter invincable, allow him to have a bazillion Zorkins, and make it so that the money chests have a heck of a lot more money in them.
STEPS:
1) go to "My Computer"
2) select "C Drive"
3) select "Program files"
4) select "Infogrames"
5) select "Data"
6) Now, here's the tricky part: there should be a bunch of .ini files, look for one that says "OUTCAST"
7) Scroll down untill you see a section of writing in that notepad called Simplegun.
CHANGE: TO: "damage= 5" "damage= 90000" "bullet speed= 20" "bullet speed= 5000" "ammo (per) box= 5" "ammo box= 500"
NOTE: there are other things on there too, DO NOT CHANGE THEM!! You can do this to the other guns too, just look for the similar spelling in the gun info. You may run out of memory for that file, so don't put too many zeroes.
To make Cutter invincible, and have a lot of money;
Change: To: "1playerdamage= 1" "1playerdamage= 0" "1playermoney= 10" "1playermoney= 500000" "moneychest= 20" "moneychest= 100000"




Half-Life (1998)


Developer: Valve Software
Publisher: Sierra


According to pc.gamespy.com

In the annals of videogame history, few weapons are more iconic than Gordon Freeman's crowbar. The silent-but-deadly hero of Valve's Half-Life wielded the common household tool with the grace and skill of... oh, who are we kidding? Everyone knows that the crowbar was just another melee weapon, but it became something bigger in the hands of Freeman, who's one of gaming's greatest heroes despite the fact that he's never uttered a single word.

This may have been due to the fact that Valve told the story of Freeman and the incident at Black Mesa not through boring pre-rendered cut-scenes (as was common at the time), but rather through first-person sequences that actually made the player feel like they were inhabiting Gordon's shoes. It may seem like a pretty small thing nowadays, but this was cutting-edge stuff back in the late '90s. It didn't hurt that the story itself was well-written, even during the moments that were filled with technobabble (a resonance cascade? Really?).

Half-Life no doubt belongs on this list, but we have one question for the folks at Valve: Will we ever see the conclusion of Gordon Freeman's story?


Grand Theft Auto (1997)


Developer: DMA Design
Publisher: Take-Two Interactive


According to pc.gamespy.com

The original Grand Theft Auto served as a perfect example of how to properly fuse dozens of elements from completely unrelated genres into a single, cohesive product. At its most streamlined, it's a classic tale of corruption in a trio of crime-ridden cities. But at its most approachable, it's an endlessly entertaining romp through anarchic sovereignty, limited only by the player's thirst for chaos (and their ability to dodge the fuzz, or course). GTA's latest 3D iterations may take the franchise to extravagant new heights, but the recently released GTA: Chinatown Wars shows that the series can still thrive with a top-down camera perspective and an engrossing-yet-simplistic story. It's a testament to GTA's ambitious jack-of-all-trades gameplay that it still holds up today; the timeless thrill of stealing a cop car and gunning down a mob of pedestrians may never be lost on gamers, proving that freedom and mayhem can coexist -- if just in a videogame. And that's a guilty liberty that any generation can appreciate.


from allcheatcodess.blogspot.com

CHEAT CODES
ResultCheat Code
All levels, citiesitsgallusnineinarow, or super well
No policeiamthelaw or stevesmates
999,999,999 pointsitcouldbeyou
All weapons, armor, "Get Out Of Jail Free" cardsuckmyrocket
Infinite livesitstantrum or 6031769
Raise point valueshatemachine
View FMV sequencesheartofgold
Press [Keypad Asterisk] for all weaponsbuckfast or callmenigel
10x multiplier% machine
Enable extra offensive languageiamgarypenn
Disable extra offensive languageiamnotgarypenn


Quake (1996)


Developer: id Software
Publisher: GT Interactive


According to pc.gamespy.com
Ahh, Quake -- a game that was so addictive, an entire annual convention was dedicated to it. So what made this first-person shooter so special? Well, while the single-player campaign was forgettable at best and downright terrible at worst, the game ushered in a new era of multiplayer action, due in no small part to the rise of the Internet (fact: this very site began as PlanetQuake). At last, players didn't need to lug their PCs to LAN parties; instead, they could finally embrace their inner shut-in and just hop online whenever they wanted a match.

While a number of notable multiplayer-centric first-person shooters preceded Quake, none of them grabbed the gaming public in quite the same way. The combination of frenetic, lightning-fast gameplay and labyrinthine maps made winning feel like an accomplishment, so it was no surprise that it quickly became popular among competitive gamers. Without Quake, it's unlikely competitive gaming leagues would even exist in their current form.


Star Wars: Dark Forces (1995)


Developer: LucasArts

Publisher: LucasArts



According to pc.gamespy.com

As a Doom lookalike with Stormtroopers replacing hell mutants and starring a future Jedi who wasn't seen or mentioned in any of the films, Dark Forces seemed like an odd direction for Star Wars' gaming arm. Despite the strange approach, Dark Forces turned out to be a much-beloved first-person shooter. Prequel-untainted Jedi devotees embraced the game's hero, Kyle Katarn, in his quest to hunt down the Death Star plans and break into computer vaults on Coruscant. Dark Forces finally gave you the opportunity to punch an Imperial soldier in the face or chuck a thermal detonator in first-person perspective. The occasional switch puzzle shook things up a bit, too. And thanks to the game's huge following, the mod community churned out new maps and skins for years to come, making up for Dark Forces' admitted lack of multiplayer.



Star Wars: TIE Fighter (1994)


Developer: Totally Games
Publisher: LucasArts


According to pc.gamespy.com

If you walked away from the "Star Wars" movies thinking, "hey, those were cool, but heroism, righteousness and do-goodery aren't really my thing," TIE Fighter was probably your preferred way to experience the franchise in videogame form. This amazing game shunned Jedi idealism and put you into the cockpit as an evil Galactic Empire pilot. Players engaged in epic battles with Rebel forces in a variety of Imperial spaceships, and flew a few variations on the classic TIE Fighter design that were never featured in the films. What truly separated the experience from other aerial combat simulators was the unique tracking HUD, which displayed enemy distance and craft information on-screen, going as far as showing a rotating polygonal model of your attacker. Expansion packs and collector's editions broadened things further, but since the game has yet to be re-released on Steam, it's currently relegated to stacks of dusty floppy disks (or abandonware sites).


X-COM: UFO Defense (1993)


Developer: Mythos Games
Publisher: MicroProse


According to pc.gamespy.com

X-COM: UFO Defense (released as X-COM: Enemy Unknown in Europe) is one of the most beloved PC games out there, and for good reason: It's still one of the best turn-based strategy games ever made, and years later, no one's made anything quite like it. Its tactical gameplay was particularly well-executed, capturing the minds and imaginations of war-gamers and basement strategists who loved tackling tough situations head-on. X-COM's alien threat was so terrifying that your soldiers could end up running in fear, or even turning on their own allies. You could make the experience your own as well, personalizing and naming each of your soldiers and choosing your own weaponry and strategy before embarking on missions to alien terror sites. X-COM is a remarkably deep sci-fi role-playing game, a thrilling tactical combat game, and one great story, to boot.





Wolfenstein 3D (1992)

Developer: id Software
Publisher: Apogee Software


While Wolfenstein 3D is over 15 years old, it still holds a special place in many gamers' hearts for being the first first-person shooter they played. Wolfenstein threw players against a horde of Nazi soldiers, monsters, and even Hitler himself, and fulfilled the fantasy of playing a Rambo-esque one-man army, leaving a trail of bodies in order to save the day. And though Wolfenstein wasn't the first FPS, it's definitely the first one that garnered widespread recognition, and laid the path for other games like Doom, Quake, and even Call of Duty. With the success of this title, developer id Software was launched into the spotlight, and soon became one of the biggest independent developers in existence.

Even today, Wolfenstein 3D lives on, most recently having been ported to the iPhone (historically, it's been released for everything from the Super NES to the 3DO). If you've never played it (in which case we have to wonder how young you are) you definitely should -- it's a critical piece of gaming history, and shows just how far shooters have come.


Lemmings (1991)

                                                                 Developer: DMA Design
                                                                   Publisher: Psygnosis


According to pc.gamespy.com

Until 1991, the lemming was an oft-ignored member of the animal kingdom, and justifiably so. Suicidal subniveal rodents don't exactly make for the most inspiring science lecture. While the lemmings' penchant for mass death may be a largely exaggerated phenomenon, that didn't stop Rockstar (then known as DMA Design) from exploiting these critters' most infamous trait for the purpose of evil. Or, better, for the purpose of creating a fantastic puzzler that casts quick-witted gamers as their only hope for salvation.

The Lemmings march to their doom across destructible terrain, towards rocky cliffs or one of the strategically placed exits, depending on how well you calculate things. Proper planning leads to a safe and prosperous victory, whereas failure to carve a safe path for the kamikaze rats provides a seemingly Rube Goldberg-inspired spectacle of self-slaughter. Either way, you're bound to endure a few casualties, so prepare yourself for a bit of guilt and regret. Multiple difficulty levels and stage exits ensure that the game can be manipulated in thousands of variations, as evidenced by the fact that next-gen and handheld Lemmings installments continue to appear today. Not a bad lifespan for an animal so prone to death!



The Secret of Monkey Island (1990)

                                                               Developer: Lucasfilm Games
                                                                Publisher: Lucasfilm Games



According to pc.gamespy.com

A name like Guybrush Threepwood doesn't exactly carry the same heroic ring as Super Mario or Master Chief, but that didn't stop everybody's favorite wannabe pirate from becoming one of the most defining videogame exemplars of the 1990s. Monkey Island is a beautifully illustrated point-and-click adventure that many gamers would have little trouble heralding as one of the genre's defining masterpieces. It seems that the perfect recipe for adventure-game success is a healthy mix of ghost pirates, cannibals, snarky t-shirts, rubber chickens, and root beer -- just a few of the strange things Guybrush experiences throughout his quirk-filled journey. Monkey Island also helped to put writer/programmer (and Brutal Legend designer) Tim Schafer on the map. It's as humorous and relevant today as it ever was, as the recent Monkey Island: Special Edition goes to show.